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Keeperrl graphics
Keeperrl graphics









keeperrl graphics

  • Added stone bridges, wooden bridges now burn if placed on lava.
  • Scrolls of Audience, which work similarly to sitting on thrones.
  • “Animate weapons” spell added to some enemies.
  • Added random corpses with loot on some maps.
  • The Dwarf Baron enemy contains a blacksmith of legendary crafting skills.
  • Blacksmith location with an artisan of legendary crafting skills.
  • keeperrl graphics

    New minions of the “less evil” Keeper: angels, galeams, cherubs, cleric, artisan, and recruitable Teutonic Knights.

    keeperrl graphics

    “Black market” hidden level with special equipment.New “Hell” hidden dungeon of end-game difficulty with new enemies, special items and other surprises.Travel to other maps is not possible when carrying unpaid items.Dwarves receive an “unstable” status, which can cause them to become insane if they witness the death of an ally.Some villains, like ants and dwarves will only defend their mineral patches instead of attacking the player, if their minerals are breached.An allied tribe will get angry if items are stolen.A spying creature’s identity is uncovered if items are looted.Added “Fire trap” spell used by red dragons and other creatures.The game considers an enemy conquered by the player only if he/she killed at least one creature from that enemy.Traveling to other maps is not prevented if enemies are fleeing from the player.Discovered allies that auto-join don’t use up population slots.Friendly creatures don’t get angry if attacked by an effect that doesn’t hurt them (for example by fire if fire resistant).Minions can create moonshine from rats and get drunk.Removed peacefulness and invisibility permanent effects from altar destruction.Ranged damage is taken into account when evaluating how dangerous a creature is.Non-prisoner workers can be assigned quarters.Insane minions with the absorption skill are still allowed to absorb.Bandits are less aggressive and the minimum gold amount that triggers them is increased.

    keeperrl graphics

    Certain creatures and weapons get special attack and defense bonuses based on the enemy’s race, being indoors, only at night, etc.Minions eat at dining tables instead of killing pigs directly.Vampires will sometimes regenerate lost or injured body parts after biting an enemy.Hostility between creatures of the same tribe times out after 50 turns.Keepers abuse their minions to make them work faster.Shamans and other creatures with the “shamanism” skill surround themselves by combat-worthy spirits.Writing a poem or making a painting has a very small chance of summoning a demon.Zombies have a special “Swarmer” trait, which increases their damage and defense for every other zombie nearby.Creatures can fight with multiple weapons if they have the “multi-weapon” skill.Guard zone designation that minions will take turns guarding.Keepers make paintings and write poems inspired by real game events.Creatures get “slayer” titles and stat bonuses for killing tribe leaders.The player can choose any of the 5 existing biomes to build their base.Some enemies will be retired when they kill the player, and the player’s base will be used as that enemy’s lair in future games.New traps: “destroy walls” and “trap trigger”.No single Keeper creature, all gnomes need to be killed in order to lose the game.Melee, drill, crafting, and repair arms.Humanoid, fire breathing, acid spitting and archer heads.4 types of corpuses: light, normal, heavy, and helicopterum.New mechanic involving assembling automaton minions from different body parts.This feature makes certain creatures, like werewolves and vampires, much more interesting and powerful. This includes multi-wielding weapons if one possesses the appropriate skill and number of limbs, and using extra intrinsic attacks, like poisonous bites, kicks, etc. Creatures will be able to attack using multiple weapons and body parts in a single turn.











    Keeperrl graphics